Acrobatics

Class proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.

The character is trained to jump, tumble, somersault, and free run around obstacles. He gains a +2 to saving throws where agility would help avoid the danger, such as tilting floors and pit traps. He can add his class level to his DEX for purposes of the distance and height he can jump. As a movement action, he can attempt a proficiency throw to tumble past an opponent he has engaged. At 1st level the character must make a proficiency throw of 18+ to succeed. The proficiency throw required reduces by 1 per level. If the throw fails, the character remains stationary. If it succeeds, he tumbles directly past his enemy into the space on the enemy’s opposite side, ending up either facing towards or away from the opponent (player’s choice). If the space on the enemy’s opposite side is occupied, the character cannot tumble.

If he ends up facing away from the opponent, he can make a combat movement in lieu of attacking if desired. If he ends up facing towards the opponent, he can attack (and possibly backstab) him. A character cannot tumble if he has an encumbrance of 5 stone or more. A character cannot tumble past the same enemy on two consecutive rounds.