Proficiency Index
Every proficiency, alphabetically. See Proficiencies for the rules; general proficiencies are tagged and also listed at General Proficiencies.
- Acrobatics
- Adamant Skin
- Adventuring
- Alchemy (general)
- Alertness
- Ambushing
- Animal Husbandry (general)
- Animal Training (general)
- Arcane Dabbling
- Arid Dunecraft
- Arm-Blades
- Armor Training
- Art and Craft (general)
- Bargaining (general)
- Battle Magic
- Beast Friendship
- Berserkergang
- Black Lore of Mabar
- Blind Fighting
- Bribery
- Bright Lore of Irian
- Cat Burglary
- Caving (general)
- Climbing
- Collegiate Wizardry (general)
- Combat Ferocity
- Combat Reflexes
- Combat Trickery
- Command
- Contemplation
- Contortionism
- Counterspelling
- Dendromantic Cultivation
- Destined
- Diplomacy (general)
- Disguise (general)
- Divine Blessing
- Divine Health
- Dragon-Slaying
- Driving (general)
- Dungeonbashing Expertise
- Dwarven Brewing
- Eavesdropping
- Elementalism
- Elven Bloodline
- Elven Weapons Training
- Endurance (general)
- Engineering (general)
- Expanded Repertoire
- Experimenting
- Familiar
- Fighting Style Specialization
- Folkways (general)
- Gambling (general)
- Goblin-Slaying
- Healing (general)
- Hedge Wizardry (general)
- Illusion Resistance
- Instinctive Subroutines
- Intimidation (general)
- Inventing
- Jury-Rigging
- Kin-Slaying
- Knowledge (general)
- Labor (general)
- Land Surveying
- Language (general)
- Laying On Hands
- Leadership (general)
- Linguistic Analyzer
- Lip Reading (general)
- Load-Balancing Algorithm
- Local Positioning Beacon
- Lockpicking Expertise
- Long-Range Volleying
- Loremastery
- Magebreeding
- Magical Engineering
- Magical Music
- Manual of Arms (general)
- Mapping (general)
- Martial Training
- Mastery of Conjuration & Summoning
- Mastery of Divination and Discernment
- Mastery of Enchantments & Illusions
- Mastery of Matter and Motion
- Mechanical Engineering
- Memory Palace
- Military Strategy (general)
- Mimicry (general)
- Mithril Tracery
- Mountaineering (general)
- Mounted Combat
- Mystic Aura
- Naturalism (general)
- Navigation (general)
- Passing Without Trace
- Performance (general)
- Personal Conduit
- Personal Talisman
- Pinpoint Beacon
- Poisoning
- Precise Shooting
- Prestidigitation
- Profession (general)
- Prophecy
- Prospecting
- Quiet Magic
- Reactive Camouflage
- Reliquarianism
- Revelry (general)
- Riding (general)
- Righteous Rebuke
- Romance (general)
- Running
- Scavenging
- Seafaring (general)
- Sensing Evil
- Sensing Good
- Sensing Humanity
- Sensing Inhumanity
- Sensing Power
- Siege Engineering (general)
- Signaling (general)
- Skirmishing
- Skulking
- Sniping
- Soothsaying
- Streetwise (general)
- Survival (general)
- Swashbuckling
- Swimming (general)
- Sylvan Woodcraft
- Synaptic Accelerator
- Syncretism
- Theology (general)
- Tinkering
- Tracking (general)
- Transmogrification
- Trapfinding
- Trapping (general)
- Unarmed Fighting
- Undead Slaying
- Unflappable Casting
- Vermin Friendship
- Vermin Husbandry
- Vermin-Slaying
- Village Wisdom (general)
- Wakefulness
- Weapon Bonding (general)
- Weapon Finesse
- Weapon Focus
- Wide-Spectrum Senses