Adventuring
Class proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.
The character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, set up a camp, cook meals over open flame, saddle and ride a horse outside of combat, and perform rough-and-ready first aid. He has a rough idea of the value of common coins, trade goods, gems, and jewelry, and of the nature of different types of magic and monsters. The character can also:
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Bash down stuck doors as a combat action by succeeding on a Dungeonbashing proficiency throw of 18+;
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Climb easy-to-scale obstacles such as ropes or branchy trees by succeeding on a Climbing proficiency throw of 8+;
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Methodically search for concealed traps, secret doors, buried treasure, and other hidden features by spending one turn (10 minutes) and succeeding on a Searching proficiency throw of 18+;
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Methodically disarm traps by spending one turn (10 minutes) and succeeding on a Trapbreaking proficiency throw of 18+;
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Pause and listen for noises by spending one round and succeeding on a Listening proficiency throw of 18+.
All player characters are assumed to have Adventuring. Most classed NPCs also have Adventuring, but most 0th level NPCs do not.