Berserkergang

Class proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.

The character can enter a berserker rage anytime he takes a combat action. While enraged, he gains a +2 bonus to attack throws in melee or with thrown weapons and becomes immune to the cowering, faltering, and frightened conditions and never checks morale. However, the character has a -2 penalty to AC and becomes limited in his tactics. He cannot conduct defensive movement to retreat or withdraw from an enemy within 5’ and cannot move in such a way that the distance between himself and the nearest visible threat would increase. He must advance 5’ after cleaving if necessary to do so to engage an enemy and he has sufficient movement. Once it has begun, a berserker rage cannot be ended until combat ends.