Climbing

Class proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.

The character can climb as a thief of his class level. He must make a Climbing proficiency throw for each 100’ climbed (with a minimum of one check required). If the throw succeeds, the character ascends or descends by up to 100’ safely. If the throw fails, he falls a distance equal to half the attempted distance, plus the distance covered by any previous throws, taking 1d6 bludgeoning damage per 10 feet. The character can climb at his exploration speed or one-third his combat speed without penalty. If he moves at one-half combat speed, he takes a -5 penalty to the proficiency throw, and if he moves at full combat speed, he takes a -10 penalty.