Combat Trickery
Class proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.
The character is a cunning and tricky fighter. Pick a special maneuver from any one of the following: Disarm, Force Back, Incapacitate, Knock Down, Overrun, Sunder, or Wrestling. When the character attempts this special maneuver in combat, the normal penalty for attempting the maneuver is reduced by 2 (e.g. from -4 to -2), and his opponent suffers a -2 penalty to his saving throw to resist the special maneuver. If the special maneuver does not afford the target a saving throw, then the penalty for attempting the maneuver is reduced by 4 (to 0). A character can take Combat Trickery multiple times, selecting an additional special maneuver to learn each time.