Eavesdropping
Class proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.
The character can listen for noises as a thief of his class level. The Judge makes a Listening proficiency throw in secret on behalf of the character. If the throw succeeds, he hears any noises in earshot. If the throw fails, or if there aren’t any noises in earshot, he doesn’t hear anything. The character must be quiet and in a quiet environment. Listening only requires one round but can only be undertaken once per turn (10 minutes) if the party is moving at all, because it takes time for people to settle down into quiet.