Elementalism

Class proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.

The character is a master of a particular element (air, earth, fire, or water). Spells using this element do +1 damage per die and impose a -2 saving throw penalty. Summoned elementals of this type gain +1 hp per HD. The character’s mage missiles are elemental and deal an additional damage type based on his element — electric, seismic, fire, or cold for air, earth, fire, and water respectively. A character can take this proficiency multiple times, selecting an additional element each time.