Fighting Style Specialization
Class proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.
| Fighting Style | Bonus |
|---|---|
| Missile weapon | +1 to attack throws |
| Single weapon | +1 to initiative |
| Dual weapons | +1 to attack throws |
| Two-handed weapon | +1 to damage rolls |
| Weapon and shield | +1 to armor class |
The character specializes in a particular fighting style, such as dual weapon or weapon and shield, in which he is already proficient. The specialized character gains a bonus when the character is fighting in that style, as listed on the adjoining table, in addition to the standard bonuses for fighting in the given manner. For instance, a character with weapon and shield fighting style proficiency gains a total improvement to his AC of 2 points. Additionally, the character can draw and sheathe his weapon, or ready and sling his shield, without expending an action. A character can take this proficiency multiple times, selecting an additional fighting style each time. If a character has two specializations that might be applicable in a given fight, he must choose which bonus will apply in any given round at the start of his initiative. For example, if a character armed with a sling in one hand and a shield in the other hand has specialized in both missile weapon and weapon and shield, he may choose +1 to attack throws or +1 to AC but cannot take both at the same time.