General Proficiencies
Proficiencies any class may select in a general slot. See Proficiencies for the rules and the Proficiency Index for everything.
- Alchemy
- Animal Husbandry
- Animal Training
- Art and Craft
- Bargaining
- Caving
- Collegiate Wizardry
- Diplomacy
- Disguise
- Driving
- Endurance
- Engineering
- Folkways
- Gambling
- Healing
- Hedge Wizardry
- Intimidation
- Knowledge
- Labor
- Language
- Leadership
- Lip Reading
- Manual of Arms
- Mapping
- Military Strategy
- Mimicry
- Mountaineering
- Naturalism
- Navigation
- Performance
- Profession
- Revelry
- Riding
- Romance
- Seafaring
- Siege Engineering
- Signaling
- Streetwise
- Survival
- Swimming
- Theology
- Tracking
- Trapping
- Village Wisdom
- Weapon Bonding