Sensing Evil

Class proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.

The character can detect creatures with evil intentions, magic items with evil enchantments, sinkholes of evil, enchanted creatures of Chaotic alignment, incarnations of Chaotic alignment, and undead within 30’. Normal characters, even if Chaotic, are not detected unless they have actively evil intentions against the character. Poisons, physical traps, and natural animals are neither good nor evil, so they are not detected by this spell. The character sees the evil creatures or objects with a sinister red glow around them, but the glow cannot be seen by anyone else. The character must have line of sight on the evil (i.e. the power does not work through walls). If the creature or object is hidden or invisible, the character will only see the glow and not the source of the evil. Sensing evil requires one full round of quiet concentration to activate. The effect lasts as long as the character continues to concentrate, to a maximum of one round per level. The effect can be used once per turn (10 minutes).