Sensing Humanity

Class proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.

The character can detect humanoid creatures, objects crafted by and for humanoid creatures, and structures or areas crafted by and for humanoid creatures, within 30’. At the Judge’s discretion, twisted or mutated humanoids may no longer qualify as human. The character sees the indicated creatures, objects, or structures with a soft cobalt glow around them, but the glow cannot be seen by anyone else. The character must have line of sight on the target (it does not work through walls). If the object or creature is hidden or invisible, the character will see the glow, but not its source. Sensing Humanity requires one full round of concentration to activate. The effect lasts as long as the character continues to concentrate, to a maximum of one round per level. It can be used once per turn.