Vermin Friendship
Class proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.
The character is well-schooled in the natural world. He can identify plants and fauna with a proficiency throw of 11+. He understands the vocalizations and body language of vermin, enabling him to understand any simple messages the vermin might be communicating (such as “danger is nearby, be alert,” “you’re unfamiliar and strange,” or “do not come closer, we are guarding our nest!”). Because of his innate understanding of the language of vermin, the character also counts as proficient for purposes of handling trained vermin in their roles such as defense or war. He gains +2 to all reaction rolls when encountering vermin and can take vermin as henchmen. He can train and handle vermin henchmen to perform tricks or serve a particular role without having to separately possess sufficient ranks of Animal Training.