Anti-Magic Sphere

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 6, Divine 6 Type: protection

Range: self Duration: 12 turns

This spell creates a barrier in a 10’ radius around the caster that stops any spell or spell-like effects (including the caster’s) from coming in or going out. Spell-like effects include all effects that duplicate a spell, or magical effects that are resisted with a Spells or Implements saving throw but excludes effects that do not duplicate a spell and are resisted with Death, Blast, or Paralysis saves. Spells with a range of “self,” or “touch” spells used on the caster himself, are not blocked by his anti-magic sphere. If a creature or item with an ongoing spell or spell-like effect enters an anti-magic sphere, the spell or effect can be dispelled as if by a dispel magic from the caster. However, permanent effects or effects which cannot be dispelled are not affected. An anti-magic sphere lasts until dispelled or 12 turns lapse. However, the caster can decide to extinguish the sphere at any time during his initiative each round.