Spiritwalk

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 5 Type: esoteric, transmogrification

Range: self Duration: 1 hour/caster level

The spell places the caster into a deep trance, during which his body becomes helpless, but his spirit can walk free of his body. The caster must be man-sized or smaller when he casts this spell, or it fails to work.

The caster’s spirit resembles his body but is slightly translucent and entirely incorporeal. The spirit appears as if dressed in whatever armor or clothing the caster was wearing when the spell was cast, though this is purely cosmetic. The caster’s spirit cannot physically affect corporeal creatures or object but may be able to affect them with spells. It cannot benefit from, carry, use, or wear items. The spirit cannot see into, hear sounds from, or move through an area warded by an anti-magic sphere or holy circle or similar effect. Except for these limitations, the spirit can see, hear, speak, move, cast spells, and otherwise act as if it were the caster. The spirit can freely pass through solid objects without difficulty, though it cannot see through them. The caster’s spirit has the same number of hit points as the caster’s body at the time of casting, but thereafter body and spirit are damaged separately. If the caster’s spirit is reduced to 0 hp, the spirit is destroyed. Fortunately, because it is incorporeal, the caster’s spirit can only be damaged by magic weapons or by spells or effects dealing extraordinary damage. If the caster himself has natural weapons in his physical form, the caster’s spirit possesses those natural weapons as well; they deal extraordinary damage to incorporeal targets but cannot harm corporeal targets.

Once a spiritwalk begins, it continues until the caster’s spirit returns to his body, the caster’s spirit is destroyed, the caster’s body is slain, or the spell is dispelled. The caster can voluntarily return his spirit to his body at the start of his initiative. When the spirit and body reunite, any damage the spirit has suffered is dealt to the body as well. If the spiritwalking character’s spirit is destroyed, or if the spell expires before the caster’s soul has returned, his body falls into a catatonic slumber that can only be lifted with restore life and limb, resurrection, miracle, or wish. If the spiritwalking character’s body is destroyed, the character dies at the end of the spiritwalk.