Arrows of the Sun
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Divine 6 Type: blast, elemental (fire)
Range: 180’ Duration: 1 round
This spell sets aflame the nocked arrows of friendly archers within range. Up to 20 arrows can be set aflame per caster level. A flaming arrow deals an extra 1d6 points of mundane fire damage on a successful attack. If a flaming arrow is not immediately shot, its flame harmlessly goes out at the end of the round, returning the arrow to an ordinary weapon.
This spell was created for battlefield use. In Domains at War: Battles, it can affect a friendly bow-equipped unit within six hexes of the caster’s hex. That unit deals an extra point of damage on each successful bow attack throw during its next attack sequence.