Augury

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 2 Type: detection, esoteric

Range: self Duration: instantaneous

This spell can allow the caster to foresee whether a particular action is likely to bring about good or bad results (“weal” or “woe”). Auguries are not always accurate, however. When the spell is cast, the Judge secretly makes a magic research throw on behalf of the caster. A natural roll of at least 7 always succeeds. If the throw succeeds, the augury is true and reliable. If the throw fails, the augury is false and misleading. In addition, the augury can see into the future only 3 turns, so anything that might happen after that does not affect the result. Thus, the result will not take into account the long-term consequences of a contemplated action.