Banner of Invincibility

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 6 Type: protection

Range: touch Duration: 1 turn

This spell imbues a target banner, pennant, standard, or other flag touched by the caster with powerful protective magic. While the spell is in effect, any missile or melee attacks dealing mundane damage targeted at the bearer of the target flag or any of the bearer’s allies within 10’ of the flag are deflected and automatically miss. If the deflected attack has an area of effect, roll for scatter to determine the direction and distance deflected; however, the center point of the area of effect must be at least 10’ from the flag bearer. The protected creatures can still be harmed if the area of effect is so large that it can affect them despite being at least 10’ from the flag. Attacks made with silver weapons are considered to deal extraordinary damage for purposes of this spell.

Bearing the banner of invincibility counts as wielding a weapon or shield (e.g. the flag bearer can bear the flag in one hand and either wield a one-handed weapon or a shield in his other hand). The spell ends if the bearer drops the flag (voluntarily or involuntarily), if the flag is destroyed, if the spell is dispelled, or otherwise when the duration expires.

If used during a battle, the banner of invincibility can protect all man-sized creatures in a platoon-sized unit of formed foot. The unit cannot be hit by missile or melee attacks from units that cannot deal extraordinary damage to it and is never considered threatened by enemy units that are unable to damage it. The effect ends if the unit ever recoils, flees, or routs.