Bewitch Monster

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 4, Divine 6 Type: enchantment

Range: 90’ Duration: indefinite

This spell can bewitch a living target. The target creature must make a Spells saving throw. If it or its allies are being threatened or attacked by the caster or his or her allies when the spell is cast, it receives a +5 bonus on its saving throw. If the save succeeds, the spell has no effect. If the save fails, the target is bewitched. The effect is identical to that of beguile humanoid.

Once in effect, the bewitchment lasts until dispelled or until the creature makes a successful Spells saving throw against it. The bewitched creature receives another Spells saving throw to break the spell each day if it has 9 HD or more, each week if it has 5 – 8 HD, and each month if it fewer than 5 HD.

Once the spell ends, the affected creature will be hostile to the caster if it was forced to risk its life without fair reward or otherwise harmed or maltreated. A bewitched creature that was treated kindly and respectfully might remain neutral or friendly (Judge’s discretion).