Conjure Cacodemon Spawn
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
This spell is considered contraband in Sair.
Arcane 1 Type: summoning (conjuration)
Range: 360’ Duration: 6 turns
This spell opens a portal to the Outer Darkness, allowing the spellcaster to conjure a cacodemon spawn with 2 HD and two special abilities. Only one cacodemon spawn can be conjured by the caster in a given day. The cacodemon spawn will appear at the end of his initiative at a point chosen by the caster within his line of sight and spell range and can begin to act on the caster’s initiative on the following round.
Once the cacodemon appears, it serves the caster for up to one hour (6 turns), provided that the caster maintains concentration on controlling the creature. Spell casting, combat, or movement over half the normal rate results in loss of concentration. The caster, while in control of the cacodemon spawn, can dismiss it to its native plane at will (doing so at the start of his Initiative if in combat). The cacodemon cannot be controlled outside the range of the spell.
If the caster loses concentration, or the cacodemon is somehow forced out of range of the caster, control of the cacodemon is lost and cannot be regained. The creature then seeks to attack the caster and all others in its path. Only counterspell, dispel magic, or dispel evil can banish the cacodemon once control has been lost. An uncontrolled cacodemon might choose to return to its home plane on its own; such creatures will never choose to remain away from their plane of existence for long.
Cacodemons are highly variable in form and abilities. The first time this spell is cast, the caster should choose the form of the cacodemon spawn conjured, while the Judge should roll or choose its special abilities. The cacodemon spawn should then be assigned a name for later reference. Thereafter, the caster can choose to conjure any named spawn he has previously conjured and safely dispelled or conjure a new spawn with a different form and special abilities.