Dispel Evil

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 6 Type: esoteric, protection

Range: 45’ Duration: special

This powerful spell can be cast in several different ways, depending on the nature of the evil to be dispelled:

  • Centered on the caster to create a sacred circle of protection around him. For as long as the caster remains stationary and concentrating, to a maximum of 1 turn, any enchanted creature of Chaotic alignment that starts its initiative in or moves within 45’ of him must make a Death saving throw. If the throw fails, the creature is destroyed. If the throw succeeds, the creature is frightened until the end of its next initiative.

  • Cast on an evil altar or the center of a place of death within 45’ in order to instantaneously cleanse any sinkholes of evil that have formed there. The Judge will resolve this based on the degree and extent of the evil.

  • Cast on a target enchanted creature of Chaotic alignment within 45’ to instantaneously destroy it. The creature must immediately make a Death saving throw with a -2 penalty. If the throw fails, the creature is destroyed. If the throw succeeds, the creature is frightened until the end of its next initiative.

  • Cast on a target enchanted creature from another plane within 45’ to banish it. The creature must immediately make a Death saving throw. If the throw fails, the creature is banished back to its plane. If the throw succeeds, the creature is not affected.

  • Cast on a target creature within 45’ who is under the effects of a necromantic potence, spiritwalk, soul eating, soul swap, or similar magic (Judge’s discretion) to instantaneously dispel the effect(s).

  • Cast on a target creature within 45’ in order to instantaneously remove a powerful curse that is affecting the creature.

The reverse of this spell, dispel good, is identical in all respects except that it functions against enchanted creatures of Lawful alignment and destroys good altars.