Conjure Genie
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Arcane 6 Type: summoning (conjuration), elemental
Range: 360’ Duration: 1 day
This spell opens a portal to one of the Elemental Planes (Risia, Syriana, or Fernia), allowing the spellcaster to conjure a genie from that plane. Only one genie of each type can be conjured by the caster in a given day. The genie will appear at the end of his initiative at a point chosen by the caster within his line of sight and spell range and can begin to act on the caster’s initiative on the following round.
Once the genie appears, it serves the caster for up to one day, provided that the caster maintains concentration on controlling the creature. Spell casting, combat, or movement over half the normal rate results in loss of concentration. The caster, while in control of the genie, can dismiss it to its native sphere at will (doing so on his Initiative if in combat). The genie cannot be controlled outside the range of the spell.
If the caster loses concentration, or the genie is somehow forced out of range of the caster, control of the conjured genie is lost and cannot be regained. The creature then seeks to attack the caster and all others in its path. Only counterspell, dispel magic, or dispel evil can banish the genie once control has been lost. An uncontrolled genie might, of course, choose to return to its home plane; such creatures will never choose to remain away from their plane of existence for long. A conjured genie is not under sufficient control to be forced to cast wish.