Conjure Major Elemental
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Arcane 4 Type: elemental (any), summoning (conjuration)
Range: 360’ Duration: 12 hours
This spell opens a portal to one of the Elemental Planes (Risia, Syriana, or Fernia), allowing the spellcaster to conjure a 12 HD elemental from that plane. Only one major elemental of each type can be conjured by the caster each day. The elemental will appear at the end of his initiative at a point chosen by the caster within his line of sight and spell range and can begin to act on the caster’s initiative on the following round.
Once the elemental appears, it serves the caster for up 12 hours, provided that the caster maintains concentration on controlling it. Spell casting, combat, or movement over half the normal rate results in loss of concentration. The caster, while in control of an elemental, can dismiss it to its native sphere at will (doing so on his Initiative if in combat). The elemental cannot be controlled outside the range of the caster.
If the caster loses concentration, or the elemental is somehow forced out of range of the caster, control of the conjured elemental is lost and cannot be regained. The creature then seeks to attack the caster and all others in its path. Only counterspell, dispel magic, or dispel evil can banish the elemental once control has been lost. An uncontrolled elemental might, of course, choose to return to its home sphere on its own; such creatures will never choose to remain away from their sphere of existence for long.