Cure Critical Injury

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 5 Type: healing

Range: touch Duration: instantaneous

This spell works exactly like cure light injury, except that it grants a +5 bonus on a Mortal Wounds throw or heals the recipient of 4d6 + caster level damage. The reverse, cause critical injury, works exactly like cause light injury, except that it deals 4d6 + caster level extraordinary necrotic damage to the target.