Cure Moderate Injury

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 2 Type: healing

Range: touch Duration: instantaneous

This spell works exactly like cure light injury, except that it grants a +2 bonus on a Mortal Wounds throw or heals 2d6 damage. The reverse, cause moderate injury, also works exactly like cause light injury, except that it deals 2d6 extraordinary necrotic damage to the target.