Delay Disease
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Divine 1 Type: esoteric, healing
Range: touch Duration: 24 hours
This spell temporarily staves off the ravages of one or more diseases afflicting a living recipient. It will affect acute illnesses such as flu; chronic diseases such as consumption or leprosy; the infection caused by giant rats; the necrosis caused by green slime and rot grubs; the lycanthropy caused by werecreatures; and even the rotting disease caused by a dragon’s fetid breath.
The spell will temporarily halt the incubation of a disease that has not yet become symptomatic, and ameliorate the symptoms of an existing disease, but it will not reverse any damage already caused by the disease. For example, it would allow a character bedridden by a giant rat’s infection to move and fight normally and would prevent further loss of attributes to a dragon’s fetid breath for a day, but it would not undo attribute loss already suffered, or restore a finger destroyed by leprosy. Unless the disease is cured, its progress will resume as soon as the spell’s duration ends.
If the spell is cast on a recipient who is unafflicted with any disease(s), it has a prophylactic effect. Should the recipient become afflicted with any disease, the disease’s onset will be delayed until the duration expires.