Fate

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 5 Type: detection, esoteric

Range: touch Duration: until it happens

This spell grants the caster a prophetic insight into what the future holds for the creature touched. While the exact date and place are not known, a general indication of the creature’s fate will be provided. The specific fate revealed may be determined by the Judge, or rolled randomly on the following table:

Fate is not entirely unalterable; a character can still die from gross stupidity and recklessness, or by willfully avoiding his fate (e.g. suicide). In most cases, however, a character’s fate will be fulfilled. A character who has not yet fulfilled his fate gains a +4 bonus when rolling on the Mortal Wounds tables. A character who has already fulfilled his fate suffers a -4 penalty when rolling on the Mortal Wounds tables. The Judge is the final arbiter of whether a character has fulfilled his fate. Henchmen and hirelings are always reluctant to learn their fate and

d10Fate
1You shall set your eyes on the heavens; time enough for the earth in the grave.
2You shall be anointed, before you die, as one who walked among the high.
3You shall have, in the end, many true vassals, but one false friend.
4Your many victories shall be won at the cost of many a woman’s son.
5Precious jewels shall buy you only tools and fools.
6When the battle is won, a great lord shall be undone.
7By steel you shall lead, and by steel you shall bleed.
8Reap what you have sown; blood, sorrow, or throne.
9You shall be remembered for your deeds, or for your greeds.
10The world shall lie at your feet until the day of your defeat.

forcing them to do so counts as a calamity. A character cannot have two or more fates simultaneously. A character who is slain with an unfulfilled fate and later restored to life retains his fate. A character who fulfills his fate cannot have another fate unless he is slain and restored to life.