Halt Humanoids
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Arcane 2, Divine 2 Type: enchantment
Range: 90’ Duration: 1 round/caster level
This spell can render 1d4 living humanoid targets mute and motionless. Each target must make a Paralysis saving throw. If the save succeeds, the target is not affected. If the save fails, the target is paralyzed for the duration of the spell or until the effect is dispelled or removed by a cure spell.
A paralyzed creature is helpless and mute. A paralyzed winged creature cannot flap its wings and falls if in flight at the time. A paralyzed swimmer can’t swim and will drown if unable to breathe water.