Illumination
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Arcane 1, Divine 1 Type: esoteric
Range: 180’ Duration: 6 turns + 1 turn/caster level
This spell creates a spherical region of light around the target location or object. The illumination approximates that cast by a torch. It sheds bright light out to a 15’ radius and dim light to a 30’ radius. The effect is immobile if cast into an area, but it can be cast on a movable object.
Reversed, illumination becomes tenebrosity, creating a tenebrous area of darkness. The tenebrosity reduces any light to pitch blackness within 15’ of the target location or object; bright light to dim light within 30’ of the target; and dim light to pitch blackness within 30’ of the target. The tenebrosity also blocks out lightless vision.
Sometimes the effects of illumination and tenebrosity may come into conflict. For instance, an illuminated object might be carried into a tenebrous area, or a tenebrosity spell might be cast in an illuminated area. In either case, the level of the respective spellcasters determines the result. If the caster of illumination is 3 or more caster levels higher than the caster of tenebrosity, then the tenebrosity is extinguished. If the caster of tenebrosity is 3 or more caster levels higher than the caster of illumination, then the illumination is extinguished. In any other case, both spells are extinguished, restoring the existing ambient light level.