Panic
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Arcane 6 Type: enchantment
Range: 360’ Duration: concentration
This spell produces a 60’ diameter sphere of fear centered on a target point. Each living creature with fewer than 5 HD within the sphere must make a Paralysis saving throw. If the save succeeds, the spell has no effect on that creature. If the save fails, the creature becomes frightened for as long as the caster maintains stationary concentration, until the affected creatures leaves range of the caster, or until the effect is dispelled normally or by remove fear.
A frightened creature cannot attack, cast spells, or speak (except to scream in stark terror). A frightened creature will run from the source of its fear at its full speed. If a frightened creature cannot flee, it cowers in terror. An engaged creature that is frightened will cower in terror until it is able to disengage with defensive movement. It suffers a -2 penalty to AC and cannot attack, cast spells, move, or take any other actions until the condition ends.