Remove Fear
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Divine 1 Type: esoteric, healing
Range: 180’ Duration: instantaneous (2 turns)
This spell will calm a target creature. It ends the faltering, frightened, or infuriated condition, whether due to magic or mundane causes.
The reverse of this spell, cause fear, can cause one target living creature to become frightened. The target must make a Paralysis saving throw. If the save succeeds the spell has no effect. If the save fails, the target is frightened for the duration of the spell, or until the effect is dispelled by dispelling or remove fear. A frightened creature cannot attack, cast spells, or speak (except to scream in stark terror). A frightened creature will run from the source of its fear at its full speed for the duration of the spell. If a frightened creature cannot flee, it cowers in terror. An engaged creature that is frightened will cower in terror until it is able to disengage with defensive movement. It suffers a -2 penalty to AC and cannot attack, cast spells, move, or take any other actions until the condition ends.