Phantasmal Figment
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Arcane 2, Divine 3 Type: illusion
Range: 360’ Duration: concentration + 1 round
This spell creates the visual illusion of an area, object, creature, or force, as visualized by the caster, up to a maximum size of 20’ x 20’ x 20’. The illusion does not create sound, smell, texture, or temperature. The caster can move the figment within the limits of the size of the effect. The figment persists so long as the caster maintains concentration, plus an additional 1 round after the caster ceases to concentrate, expiring at the end of the caster’s next initiative.
If used to create the illusion of one or more creatures, the illusory creatures have AC 0 and 1 hp; they immediately disappear if hit in combat. If used to simulate an attack spell or an attacking creature, the illusory attack and damage done should be resolved by the Judge as if it were real. However, any creature affected by illusory damage receives a Spells saving throw to disbelieve the illusion (with a bonus for any senses lacking, see below). If the save succeeds, the creature takes no damage and realizes the phantasmal figment is an illusion. If the save fails, the creature believes it has been damaged, possibly fainting into unconscious if it believes its hit points have been reduced to 0 or fewer. However, the illusory damage is not real. A “killed” or “injured” creature realizes it is unharmed at the end of its next initiative, and thereafter knows the phantasmal figment is an illusion.
A creature who encounters a phantasmal figment and has reason to be suspicious about its reality can make a Spells saving throw to disbelieve it at the start of its initiative. The creature gains a +4 bonus if the area, object, creature, or force being simulated should have sound, smell, texture, or temperature, provided the creature can tell the figment does not have those qualities. If the save succeeds, the creature confirms the phantasmal figment is an illusion and can see anything the figment is concealing. If the save fails, the creature continues to believe it is real. The creature cannot attempt to disbelieve the phantasmal figment again until it has further evidence of its illusory nature (e.g. a friend tells him “it’s an illusion,” he discovers it has no texture where there should be, etc.).