Slumber

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 1, Divine 2 Type: enchantment

Range: 180’ Duration: 1 turn/caster level

This spell can put to sleep any living targets with fewer than 5 HD situated within a 10’ diameter sphere. Each target with 2 HD or more can make a Paralysis saving throw. If the save succeeds, the spell has no effect. If the save fails, or if the target has fewer than 2 HD, the target begins slumbering. A slumbering creature is helpless, blind, deaf, and mute. Attacking, damaging, or moving a slumbering creature awakens it, but normal noise does not until the expiration of the spell.