Slumber, Deep

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 4, Divine 6 Type: enchantment

Range: 180’ Duration: 1 turn/caster level

This spell can put to sleep any living targets situated within a 20’ diameter sphere. Each target in the sphere must make a Paralysis saving throw. If the save succeeds, the spell has no effect. If the save fails, the target is slumbering. A slumbering creature is helpless, blind, deaf, and mute. Attacking, damaging, or moving a slumbering creature awakens it, but normal noise does not.