Spirit of Healing

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 4 Type: healing

Range: 90’ Duration: 1 round/caster level

This spell creates a divine force that may be used to heal a recipient of 1d6+1 damage each round. The spirit of healing may continue to heal the same creature on subsequent rounds, or it may be directed to heal another creature instead. The caster must concentrate for the duration of the spell. If the caster loses concentration, the spirit of healing vanishes and the spell ends.

As with other cure spells, the spirit of healing may be used to cure a creature of paralysis in lieu of curing any damage, and the spell will never increase a creature’s hit points beyond the normal amount.