Healing

General proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.

The character is skilled at caring for sick and wounded humans, demi-humans, giants, and other humanoids. As a dedicated activity, the character can care for three patients at a time, plus an additional patient each additional time Healing is selected (e.g. four patients with one rank, five with two ranks, etc.) A wounded patient under the character’s care automatically regains an extra 1d3 hit points per day of rest if provided with sanitary conditions and proper food. If a patient under his care is sick or poisoned, the character can attempt to diagnose the disease or poison. Diagnosis requires one turn (10 minutes) of medical examination, and a proficiency throw of 11+. If the throw succeeds, the character identifies whether the disease or poison is magical or mundane, and if mundane, diagnoses it. If the throw fails, he does not identify or diagnose the disease or poison. He cannot try again until the patient develops further symptoms. The character can use healing herbs to treat poisoned, sick, and/or wounded patients. He can extract special components from beastmen, giants, humanoids, monstrosities, or corporeal undead.

If a character selects Healing twice, he is a physicker. He can now diagnose illness on 7+. He can also attempt to non-magically neutralize poison, cure disease, or cure light injury on a poisoned, sick, or wounded patient. He must have successfully diagnosed a disease or poison before attempting to cure it. Each attempt requires one turn (10 minutes) and a proficiency throw of 18+. If the throw succeeds, the healing effect occurs as if the spell had been cast. If the throw fails, he cannot try again with that effect on that patient until the following day.

If a character selects Healing three times, he is a chirurgeon. He can now diagnose illness on 3+. He can neutralize poison, cure disease, or cure serious injury on a poisoned, sick, or wounded patient with a proficiency throw of 14+.

Because most creatures share many anatomical traits, a character with this proficiency can use it on animals, monstrosities, and vermin at a -4 penalty.

Healing Proficiency Progression

TitleRanksMonthly WagePatientsSkills
Healer125gp3Diagnose 11+, +1d3 hp per day, healing herbs
Physicker250gp4Diagnose 7+, neutralize poison, cure disease, cure light 18+
Chirurgeon3100gp5Diagnose 3+, neutralize poison, cure disease, cure serious 14+