Summon Winged Herald
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Divine 6 Type: summoning (summons)
Range: 10’ Duration: Sunrise
The caster summons a 13 HD herald angel from the Empyrean Heaven to aid the faith (see the ACKS II Monstrous Manual for details). This might invocation can only be cast once per week and requires a full turn to cast. The caster must be in a sacrosanct pinnacle of good devoted to the Empyrean gods. When the spell is complete, the herald angel arrives somewhere within range, usually at the altar, apex, or other majestic center of the pinnacle of good.
The herald angel acts on its own initiative. As a great-souled champion of Law, it will assist the caster in the pursuit of great deeds that serve and protect civilization. It will not pursue tasks that its deems beneath its majesty, nor courses of action that are motivated by greed or malice or that work towards Chaotic or even Neutral ends. Any such requests will cause the herald angel to vanish. If the herald angel ever learns or even believes the caster is in violation of his code of behavior, or that the caster or his allies are not allies of Law, the angel also vanishes. Otherwise, the herald angel will vanish when destroyed or dispelled or at the next sunrise.
By tradition, the spell is cast at dawn to maximize the available duration, but there is no penalty (save the shorter duration) if the caster summons the herald angel in the afternoon, evening, or night.