True Seeing

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 5 Type: detection, esoteric

Range: touch Duration: 1 turn + 1 round/caster level

This spell confers the recipient with the ability to see the world clearly and without obfuscation. The recipient can see through normal and magical darkness, notices any and all secret doors, sees the exact locations of displaced creatures or objects, sees through normal or magical disguises, sees invisible creatures or objects normally, sees through illusions, and sees the true form of transformed creatures or objects, out to a range of 120’.

True seeing, however, does not penetrate solid objects. It in no way confers x**-**ray vision or its equivalent. It does not negate concealment, including that caused by fog, rain, or snow. In addition, the spell’s effects cannot be further enhanced with known magic, so the recipient cannot use true seeing through a crystal ball or in conjunction with clairvoyancy.