Class Summary
Prime Requisite: INT and WIL Requirements: CON 9 Hit Dice: 1d4 Maximum Level: 12
Valerian Sorcerer
Valerian Elf class — see Classes for the full list.
Skeleton — unpolished toolkit draft
This page was generated from raw acks-toolkit output (
ACKSBERRON MASTER RULES\IN PROGRESS\Valerian Sorcerer.txt) and is not finalized. Known gaps for the user to resolve in Obsidian:
- Class proficiency list should hold 30 entries; the toolkit output did not include them.
Among the zaeltairn caste of Valerian elves, the sorcerer taps an into arcane magic inherited from a patron ancestor. Like all the zaeltairn, they are trained from youth in guerilla warfare.
Valerian Sorcerer Level Progression / Valerian Sorcerer Spell Progression
Experience Title Level Hit Dice 1 2 3 4 5 6 0 1 1d4+1 1 - - - - - 2,900 2 2d4 2 - - - - - 5,800 3 3d4 2 1 - - - - 11,600 4 4d4 2 2 - - - - 23,200 5 5d4 2 2 1 - - - 46,400 6 6d4 2 2 2 - - - 95,000 7 7d4 3 2 2 1 - - 190,000 8 8d4 3 3 2 2 - - 370,000 9 9d4 3 3 3 2 1 - 550,000 10 9d4 + 1* 3 3 3 3 2 - 730,000 11 9d4 + 2* 4 3 3 3 2 1 910,000 12 9d4 + 3* 4 4 3 3 3 2 *Flat HP after 9th level; no Constitution adjustment applies.
Valerian Sorcerer Saving Throws and Attack Bonus
Level Paralysis Death Blast Implement Spells Attack Bonus 1-3 13+ 13+ 15+ 11+ 12+ +0 4-6 12+ 12+ 14+ 10+ 11+ +1 7-9 11+ 11+ 13+ 9+ 10+ +2 10-12 10+ 10+ 12+ 8+ 9+ +3
Combat Characteristics
Combat Proficiencies: Sorcerers have weapon proficiency with clubs, daggers, darts, and staffs. They have no armor proficiency. They have one fighting style proficiency. They have fighting style proficiency with the two-handed weapon style (allowing them to use a staff with both hands), but not with the dual weapon or weapon and shield styles.
Combat Progression: Sorcerers advance in attack throws and saving throws as mages, by two points every six levels. They cannot cleave, regardless of level.
Starting Class Powers
Ancestral Insight: The sorcerer’s ancestral patron provides them with insight into arcane secrets. At each spell level, the sorcerer may choose one spell from their patron’s repertoire list (ask your Judge for guidance) to add to their own, in addition to those normally granted by class and level. This does not increase the number of spells the sorcerer may cast each day.
Companion Spirit: The sorcerer’s ancestral tie grants them access to a Familiar spirit, as the proficiency of the same name. The spirit speaks with the voice of the character’s patron; as such, the bonus proficiency granted should be selected from one that the patron ancestor was renowned for.
Inherited Arcane Spellcasting: The sorcerer’s elven inheritance grants them the ability to learn and cast arcane spells. The caster level and number and level of spells the character can cast per day is listed on the Spell Progression table above. The sorcerer can have a number of spells in his repertoire equal to those shown on the table, modified by his CHA bonus. Unlike studious spellcasters such as mages, the character’s repertoire is chosen soon as they increase in level. They do not need a spellbook, and they cannot change out their repertoire through study. The specific mechanism for determining which spells a sorcerer adds to their repertoire is left to the Judge’s discretion; one recommended method is to randomly determine the base spells and allow the player to choose any bonus spells from high CHA.
Fighter Attack Bonus
Level Bonus 1 +0 2-3 +1 4 +2 5-6 +3 7 +4 8-9 +5 10 +6 11-12 +7
Ready for War: The sorcerer’s constant training for guerilla warfare grants him a +1 initiative bonus when casting spells. When casting spells that require an attack throw, his attack bonus is determined using the fighter progression (displayed here for reference). This is effectively the Battle Magic proficiency, selected as a custom power.
Patron’s Study: As a member of the zaeltairn, the sorcerer seeks to uphold the glory of his patron ancestor. He gains a bonus proficiency from among those his patron is renowned for.
Additional Class Powers
Minor Magical Research (5th): The sorcerer can research spells, scribe magical scrolls, and brew potions. Rules for magic research can be found in Campaigns.
Major Magical Research (9th): The sorcerer can create more powerful magic items such as weapons, rings, and staffs.
Sanctum (9th): By acquiring a sanctum worth at least 15,000gp, the sorcerer can attract followers to his service. 2d6 apprentices of 0th level plus 1d6 class members of 1st – 3rd level arrive to serve him. If the sorcerer builds a dungeon beneath or near his sanctum, monsters will start to arrive to dwell within, often followed by adventurers seeking to fight them.
Supreme Magical Research (11th): The sorcerer can learn and cast ritual arcane spells of great power (7th, 8th, and 9th level), craft magical constructs, and create magical crossbreeds. If chaotic, the sorcerer can create necromantic servants and become undead.
Racial Traits
As Valerian elves, all sorcerers begin play with the following additional benefits:
Attunement to Nature: The elf gains a +1 bonus to surprise rolls when in the wilderness. When using Adventuring proficiency to search or listen, they succeed on a proficiency throw of 14+ (instead of the usual 18+). If separately proficient in Searching they gain a +2 bonus to their throw instead. If separately proficient in Listening, they gain a +4 bonus to their throw instead.
Connection to Nature: The character is unaffected by diseases caused by undead, gains a +1 bonus on HD rolls at 1st level, and gain a +1 bonus on Paralysis and Spells saving throws.
Desert Born: The character is wise in the ways of barren and inhospitable lands. While in desert or barrens terrain, he gains a +4 bonus to proficiency throws to forage, hunt, track, and avoid getting lost. The bonus can be stacked with bonuses the character receives from other proficiencies such as Navigation or Survival, but it cannot be stacked with the bonus from an explorer or venturer’s Pathfinding class power.
Valerian Tongues: All Valerian elves are trained in the languages of their adversaries, and begin play knowing Valerian, Lizardfolk, Kobold, Giant in addition to Common.
Class Proficiencies
Proficiency Progression: At 1st level, sorcerers select one class proficiency from their class proficiency list and one general proficiency from the general proficiency list. They select an additional class proficiency at 6th and 12th level. They select an additional general proficiency at 5th and 9th level.
Valerian Sorcerer Proficiency List:
Proficiency list not generated
The toolkit output specified 30 class-proficiency selections but did not list them. Fill in the 30 entries here.
Valerian Sorcerer Templates
Templates not generated
The toolkit output did not include class templates. Build the template table here (see Valerian Mirage and Valerian Keeper for the format).
Spells
Studious arcane caster: choose the repertoire from the whole arcane spell list. See Magic and Spells for how repertoires work.