Art and Craft
General proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.
The character has studied a fine art (e.g., painting, sculpture, mosaic) or a guild craft (e.g. armorer, bowyer, jeweler, leatherworker, smith, shipwright, or weaponsmith). The character is considered an apprentice in his trade. He can construct 10gp worth of goods per month of dedicated activity. He can identify masterwork items, rare materials, and famous artisans with a proficiency throw of 11+. The character must choose the art or craft at the time he chooses the proficiency. He can spend more proficiency selections to have several types of art or craft proficiencies.
If the character selects the same art or craft twice, he is considered a journeyman in his trade. He can construct 20gp of goods per month of dedicated activity, and supervise up to 3 apprentices, increasing their productivity by 50%. He is considered an expert for the purpose of evaluating merchandise in his field (see Mercantile Ventures). If he selects the same craft three times, he is considered a master craftsman. He can construct 40gp per month of dedicated activity, and supervise up to 2 journeymen and 4 apprentices, increasing their productivity by 50%. He could work as a specialist in this art or craft.
If a character selects the same art or craft four times, he is considered a grand master artist or craftsman. He can construct 80gp per month of dedicated activity, and supervise up to 2 masters, 4 journeymen, and 8 apprentices, increasing their productivity by 50% (for a total construction rate of 440gp per month). Working alone or with his subordinates, a grandmaster can create masterwork items appropriate to his art or craft. When items made by grand masters or above are discovered, their mark or style will be apparent to characters who make the appropriate Art, Craft, Knowledge, or Loremastery roll.
When performing Magic Experimentation relating to his Art or Craft proficiency (as determined by the Judge), a character can add his ranks in the proficiency to his throw exclusively for purposes of determining whether he has achieved a breakthrough. In addition, a grandmaster in an Art or Craft gains one additional experimental advantage any time his experiment relates to his Art or Craft.
An artisan can work in an art or craft that is adjacent to his own art or craft as if he had one fewer rank in the proficiency. For instance, a master blacksmith could work as a journeyman armorer, or a journeyman cartwright could work as an apprentice wheelwright. It is left to the Judge’s discretion to determine when two arts or crafts are similar enough for this rule to apply.
Art/Craft Proficiency Progression
| Title | Ranks | Construction Rate (monthly) | Number of Workers Allowed |
|---|---|---|---|
| Apprentice | 1 | 10gp | N. A. |
| Journeyman | 2 | 20gp | 3 Apprentices |
| Master | 3 | 40gp | 2 Journeymen, 4 Apprentices |
| Grand Master | 4 | 80gp | 2 Masters, 4 Journeymen, 8 Apprentices |