Beast Friendship
Class proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.
The character is well-schooled in the natural world. He can identify plants and fauna with a proficiency throw of 11+. He understands the vocalizations and body language of birds and beasts, enabling him to understand any simple messages the animals might be communicating (such as “danger is nearby, be alert,” “you’re unfamiliar and strange,” or “do not come closer, we are guarding our den!”). Because of his innate understanding of the language of beasts, the character also counts as proficient for purposes of handling trained animals in their roles such as droving or shepherding. He gains +2 to all reaction rolls when encountering normal animals and can take animals as henchmen. He can train and handle animal henchmen to perform tricks or serve a particular role without having to separately possess Animal Training. If the character has the Friends of Bird and Beast class power, he can identify plants and fauna with a throw of 7+ and can take one more henchman than his Charisma would otherwise permit, as long as at least one is an animal.