Collegiate Wizardry
General proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.
The character has received arcane instruction as an apprentice to a mage, pupil at a magical academy, or member of an arcane organization. If he is an arcane spellcaster, he can begin play as a member of a wizard’s guild or similar order (Judge’s discretion). He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order or tradition, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions can be harder to recognize. A character can select this proficiency additional times.