Disguise

General proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.

The character can make himself or a subject resemble a specific person. The person can be a real person (e.g. “the mage Malyn of Fort Teryk”) or a fictional persona the character makes up for purposes of his disguise (e.g. “an orc scout named Grik”). When creating the disguise, the character must have access to a disguise kit with cosmetics and wigs, as well as to any clothing and accessories necessary for the disguise. If imitating a real person or any creature of another race, he must also have either a detailed sketch of the person or race to be imitated or be personally familiar with the person or race. Once put on, the disguise lasts until the character takes it off or until the character bathes, disrobes, or gets wet. Discarding a disguise takes one full round.

Creating the disguise requires is an ancillary activity requiring 6 turns (one hour). At the end of the time, the character must make a proficiency throw of 11+. The character gains a +2 bonus if disguising himself as a fictional persona of his own making. He suffers a -2 penalty to his throw if imitating another sex, another race, or another age than himself (all penalties are cumulative). If the throw fails, the disguise fools no one, but the character can try again if desired.

If the throw succeeds, the character has made an excellent disguise that will fool most people. A creature who is intimately familiar with the disguised character or the person being imitated might see through it. After the creature spends one round interacting with the disguised character, he can make a proficiency throw 14+ to identify the character, adding his Will modifier to their die roll. The creature can check again after one turn (10 minutes) of interaction, one hour of interaction, and every eight hours of interaction thereafter.

This proficiency can be selected multiple times. Each time it is taken, the character gains a +2 bonus to his proficiency throw, while those attempting to see through his disguise suffer a -2 penalty.