Labor
General proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.
The character is highly proficient at a particular type of physical labor, such as bricklaying, farming, mining, or stonecutting. He has a construction rate of 2sp per day of dedicated activity on projects relating to his proficiency. The character can make his living off his labors, earning 6gp per month. Because he is hardened to labor, the character can undertake strenuous dedicated activities every day without becoming fatigued. A character can learn other labor proficiencies by taking this proficiency multiple times. Labor does not require enough skill to be able to be improved by taking this proficiency multiple times. However, if the character also takes the Endurance proficiency, Labor enables him to force march for one additional day.
Some types of labor have additional benefits for adventure. Labor (construction) lets the character build temporary defensive works. Labor (farming) and Labor (butchery) enable a character to skin, flesh, and butcher creatures for pelts and meats. Labor (butchery) enables the character to extract special components from animals. The Judge can devise other benefits for labor if desired.