Magical Music
Class proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.
The character’s performances can be used to cause certain emotions to arise in his spectators. When this proficiency is selected, the character learns two musical effects. Each musical effect is the equivalent to a 1st level enchantment spell. The available musical effects are:
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Drowsiness: Cast slumber on an audience of one or more creatures by performing a melodic lullaby.
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Goodwill: Cast beguile humanoid on an audience of one creature by performing a song praising their virtues.
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Horror: Cast frighten humanoid on an audience of one creature by performing a song with disturbing and haunting chords.
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Outrage: Cast infuriate humanoid on an audience of one creature by performing a song ridiculing its beliefs and reputation.
The Judge can add or devise other musical effects if desired. To use Magical Music, the character must select a musical effect for his performance and decide the audience (i.e. target creatures) that his performance addresses based on the chosen effect. The target creatures are selected with eye contact, hand gesture, and other flourishes, and know they are the targets of the character’s performance. The target creatures must be within earshot and line of sight of the character, be able to understand the character’s language, and not already be in combat. (If the character has Beast Friendship, that counts as being able to communicate with ordinary animals.)
Once the audience is selected, the character starts performing. He makes a proficiency throw against a target value of 11+. The proficiency throw required reduces by 1 per level. The character must have at least one rank of Performance (either from a class power or proficiency). If the character has additional ranks of Performance, he gains a +1 bonus for each rank to his throw, up to two additional ranks. If the proficiency throw is successful, the musical effect begins immediately and lasts until the character ends his performance. If the character performs for a full turn (10 minutes), the effect lasts until the character ends his performance and then for the duration of the spell thereafter. If the proficiency throw fails, the magical music has no effect and cannot be tried again on the same audience that turn.