Mountaineering
General proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.
The character knows how to use mountaineering gear to climb difficult mountains, and cliff faces and to lead a party of up to 30 characters to tackle those faces as well. To count as having mountaineering gear, the character must have a grappling hook, and he and each character he assists must have a hand axe, a small hammer, a set of 6 iron spikes, and at least 50’ of rope. If the character does not have the Climbing proficiency (or equivalent class power), the proficiency throw for he and his party to climb, rappel, or traverse using mountaineering gear equals that of a thief of his class level. If the character does have Climbing, then his party can climb, rappel, or traverse as thieves of his class level, while his own proficiency throw only fails on an unmodified roll of 1 provided, he does not exceed one-half combat speed. This proficiency does not allow the character to climb sheer surfaces during combat or without mountaineering gear.