Streetwise
General proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.
The character has learned the hard lessons taught by life as a criminal. He can begin play as a member of a thieves’ guild or other criminal syndicate (Judge’s discretion). He can engage in hijinks if he has the necessary proficiencies. He can automatically identify gestures, signs, slang, and territory of criminal organizations in his home settlement. He can identify those of other urban settlements with a proficiency throw of 11+. Secret organizations or organizations in far-off cities can be harder to recognize. A character can select this proficiency additional times.