Cone of Fear
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
This spell is considered contraband in Sair.
Arcane 4, Divine 5 Type: enchantment
Range: 0’ Duration: 1 turn
This spell produces a 60’ long and 30’ wide cone of fear stretching from the caster’s hands. Each living creature within the cone must make a Paralysis saving throw. If the save succeeds, the spell has no effect on that creature. If the save fails, the creature becomes frightened for the duration of the spell, or until the effect is dispelled normally, or by remove fear.
A frightened creature cannot attack, cast spells, or speak (except to scream in stark terror). A frightened creature will run from the source of its fear at its full speed for the duration of the spell. If a frightened creature cannot flee, it will cower in terror. An engaged creature that is frightened will cower in terror until it is able to disengage with defensive movement. A cowering creature suffers a -2 penalty to AC and cannot attack, cast spells, move, or take any other actions until the condition ends.