Cure Major Injury
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Divine 3 Type: healing
Range: touch Duration: instantaneous
This spell works exactly like cure light injury, except that it grants a +3 bonus on a Mortal Wounds throw or heals 2d6 + half caster level damage. The reverse, cause major injury, also works exactly like cause light injury, except that it deals 2d6 + half caster level extraordinary necrotic damage to the target.