Necromantic Potence
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Arcane 2, Divine 2 Type: necromancy
Range: self Duration: 1 hour/caster level
This spell imbues the caster with powerful necromantic energies, granting him 1d10 temporary hit points + 1 hp per caster level. These temporary hit points will be the first lost if any damage is suffered, but cannot be regained through rest or healing magic, and will disappear at the expiration of the spell’s duration.
While necromantic potence is in effect, the spellcaster is treated as an inherently evil summoned creature for purposes of discern evil and holy circle. A successful counterspell, dispel magic, or dispel evil spell will strip the caster of his temporary hit points.